刘洁,李兴保.高校图书馆游戏化服务设计[J].数字图书馆论坛,2018,(3):43~46 |
高校图书馆游戏化服务设计 |
Gamification Service Design in University Library |
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DOI: |
中文关键词: 曲阜师范大学;高校图书馆;设计;游戏化服务;儒家文化 |
英文关键词: Qufu Normal University;University Library;Design;Gamification Service;Confucianism |
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中文摘要: |
图书馆游戏化服务已成为一种新的学习方式,是高校提高学生信息素养、提供个性化学习体验的重要方法.本文在分析国内外高校图书馆游戏化服务发展现状的基础上,树立图书馆游戏化服务项目的开发原则和支撑体系,结合曲阜师范大学特色之处设计图书馆游戏化服务的实施过程,为宣传儒家文化和国内高校开展图书馆游戏化服务提供参考性借鉴. |
英文摘要: |
Library gamification services have become a new way of learning, and are important methods for colleges and universities to improve students' information literacy and provide personalized learning experiences. Based on the analysis of the current situation of the development of gamification services in domestic and foreign university libraries, this article establishes the development principles and support system for library gamification service projects, and combines the characteristics of Qufu Normal University to design the implementation process of library gamification services. To provide reference for the promotion of confucian culture and the development of library gamification services in domestic colleges and universities. |
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